

In System Shock 2, the name tetracorp is printed on a generic two-state switch. In the end sequence, the hacker breaks in the corporate network of a corp.The data is info on some powered battle armor, which made its way into Terra Nova: Strike Force Centauri. During the end-game sequence, you hack into another corporate computer to grab some data.Nonetheless it was more advanced that that of Doom or Duke Nukem 3D, featuring sloped surfaces, variable gravity, realistic physics, '2.75d' environments (with limited 'sector-on-sector', but otherwise 3D), functional camera viewscreens, weapon recoil, leaning and several other clever things. System Shock's engine was derived from that of Ultima Underworld, from 1992.

If you engage the mining laser BEFORE activating the station's shields, then you'll destroy earth! And guess what? Shodan sends you an e-mail thanking you and inviting you to a celebration! The e-mail also includes a nice picture of a city being incinerated, but unfortunately the game restarts afterwards, so no robo-party.

The CD-ROM version adds SVGA modes, full speech for e-mails and logs, slightly improved intro/end sequences and a few other adjustments and additions.
